AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
True, early torpedos had significant problem, as is the WW2 US torpedo(German torpedo had similar issue early on as well), but those can be fixed. The fact that number of torpedo required to be fired, vs number of torpedo that successfully exploded on target are two differnthing things. Then what needs to be changed is the respective dud rate and reliability of torpedo, not the damage of the torpedo. Might as well add cruise missiles and F-14s with Maverick flying one at that point. Just think for a bit how stupid this game would be if a DD could alpha strike with your magical unicorn torps and not have the jeopardy of hauling reloads around. If it’s taking the same amount of shots to sink a ship, I’m happy. People need to keep other arcade like computer game experiences and movies out of a historical war game. That’s some serious intellectual dishonesty. If somehow the consensus is that magical movie torps that always detonate, never run under a target, never turn in circles, never sink like a rock, and (good lord) don’t need reloads or the risk of that ammunition on deck. should all strike at the more extreme levels of damage that the few properly functioning historical torps did, then whomever is forming that consensus has no clue what real torp warfare was like.ĭo not cite lonely uboats hitting unaware and often unmoving targets as thresholds for what engaged DD torps should do either. The number of torps you need to fire is nearly spot on. It took well over 50 launched torps to take down Yamato in conjunction with nearly 100 bombs. Why would you ask for something that simply is wrong to the simulation?ġ5-22 on target launches sinks a ship in combat is probably about correct. Those things were even carried open on deck in many cases. No torpedo reloads?! Why? A typical destroyer would carry a reload for each x2 or x3 rack.
0 Comments
Read More
Leave a Reply. |